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For this workshop, I’m going to introduce three tools for prototyping a Digital Humanities Project for interaction.

IDEA & FORM
We’ll introduce visual encoding methods, user-centered prototyping methods, and organizing principle for surveying the landscape and asking questions about your information.

IDIOM
We’ll look at common interactive patterns. We’ll use the Visual Information-Seeking Mantra to guide the interactive: Overview first, filter, zoom, and details on demand, to examine a user-centered experience.

STRUCTURE
We’ll look at simple sketching methods, pen on paper, working from the big picture to the details. Then, we’ll look at sketching from the details to the big picture, using Tableau Public, a free tool, to develop a story that answers the 6 W’s: Who, What, Where, When, How, and Why, and create an interactive prototype for online use, building from the details to the big picture (no coding needed). We’ll examine using a Story and Dashboard in Tableau to prototype and plan your project.

CRAFT & SURFACE
We’ll look at design and interaction principles to make the reading experience much more personal, beautiful, and reader-friendly. I’ll introduce affiliated design tools to accomplish this, free and paid (such as Illustrator vs. Inkscape; Invision App)

LEVEL: Beginner
NOTES: Laptop computer, Google Sheets, Tableau Public, pen and paper

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