In this workshop, we’ll cover how to plan and prototype an online, interactive digital humanities storytelling project. The planning phase will include rapid sketching, user experience methods, and two ways of working: from big picture to details, and details to the big picture. We’ll investigate which method is appropriate in typical digital humanities circumstances. The interactives will be produced as sketches in free visualization software, Tableau Public, and we’ll also discuss other free academic sketching and protoyping resources available to digital humanists, such as R and Shiny R.
Laptops, notebooks, pens, and sticky notes