We will discuss strategies for creating experiences and performances that cross the domains of software, sound, and dance while respecting each medium’s idiosyncratic strengths. D. Schmüdde will provide a brief overview of the hardware, software, and original code he wrote to track bodies and manipulate sound in “Borderless.” Co-creator Kim Burgas will discuss the process of developing a physical language for video and highlight how the subject matter affected the medium and how the medium affected the subject. After establishing this context, the group will workshop themes and initiatives brought by each member. This may include specific projects or general research interests. We’ll discuss tools and techniques, implementing by direct experimentation wherever possible.
Equipment & Software requirements